Math Adventures with Python =========================== Guessing and Checking with Conditionals *************************************** Transforming and Storing Numbers with Algebra ********************************************* Transforming Shapes with Geometry ********************************* Creating Oscillations with Trigonometry *************************************** Complex Numbers *************** Using Matrices for Computer Graphics and Systems of Equations ************************************************************* Building Objects with Classes ***************************** Creating Fractals Using Recursion ********************************* Cellular Automata ***************** CA -- Game of Life ------------ Rule 30 ------- Solving Problems Using Genetic Algorithms *****************************************